Sundamar Nolbrae

1st level Elf Rogue / 1st level Ranger

Description:

Character Sheet

Description
Class Rogue(1)Ranger(1) Race Elf Alignment NG Diety diety
Size med Gender male Height 6’ Weight 175
Eyes eyes Hair hair Skin skin Age 150


table{border:1px solid black}.
|\3={background:#000; color:white}.Abilities |
| Ability | Score | Modifier |
| Str |=. 10 |=. 0 |
| Dex |=. 15 |=. 2 |
| Con |=. 11 |=. 0 |
| Int |=. 14 |=. 2 |
| Wis |=. 10 |=. 0 |
| Cha |=. 12 |=. 1 |


table{border:1px solid black}.
|\6={background:#000; color:white}.Hit Points|
| HP |=. 11 | DR |=. 0 | SR |=. 0 |
|\6={background:#000; color:white}.Initiative|
|\2.Total |\2. Dex Mod|\2. Misc|
|\2={background:#ddd}. 2 |\2=.2 |\2=.0|
|\5={background:#000; color:white}.Fate Points|=. 0|


table{border:1px solid black}.
|\6={background:#000; color:white}. Speed |
|\2=. Base Speed |=. 30 |\2=. With Armor |=. 30 |
|\2=. Fly |=. 0 |\2=. Maneuverability |=. 0 |
| Swim |=. ft | Climb |=. ft | Burrow |=. ft |


table{border:1px solid black}.
|\9={background:#000; color:white}.Armor Class|
|Total | Base | Armor | Shield | Dex Mod |=. Size | Natural | Deflection | Misc |
|={background:#ddd}. 15 |=. 10 |=. 2 |=. 0 |=. 2 |=. 0 |=. 0 |=. 0 |=. 1 |
|Touch |\4=.12 |Flat-Footed |\3=.12 |


table{border:1px solid black}.
|\6={background:#000; color:white}.Saving Throws|
|Save|Total|Base|Abil Mod|Magic Mod|Misc|
|Fortitude (Con)|={background:#ddd}. 3 |=. 2 |=. 1 |=. 0 |=. 0 |
|Reflex (Dex) |={background:#ddd}. 7 |=. 4 |=. 2 |=. 0 |=. 1 |
|Will (Wis) |={background:#ddd}. 0 |=. 0 |=. 0 |=. 0 |=. 0 |


table{border:1px solid black}.
|\2.Base Attack Bonus |\3=.1 |
|\5={background:#000; color:white}.Combat Maneuver Bonus |
|Total|Base Att Bonus|Str Mod|Size Mod|Misc|
|={background:#ddd}. 1 |=. 1 |=. 0 |=. 0 |=. 0 |


table{border:1px solid black; width:65%}.
|\4={background:#000; color:white}.Attacks|
|Attack|Att Bonus|Damage|Critical|
|Longbow|=. 3 |=. 1d8 |=. x3 |
|\2=.Range |\2=.Type |
|\2=.100|\2=.p |
|Notes|\3. notes |

Attack Att Bonus Damage Critical
Dagger 1 1d4 19-20/x2
Range Type
0 p
Notes notes
Attack Att Bonus Damage Critical
Att name 0 0 0
Range Type
0 0
Notes notes


table{border:1px solid black; width=75%}.
|\8={background:#000; color:white}. Armor Class Gear|
|=. Item |=. Bonus |=. Type |=. Check Penalty |=. Spell Failure |=. Weight |=. Properties |
| Leather Armor |=. 2 |=. Light |=. 0 |=. na |=. 15 |=. na |
| Destana |=. 1 |=. Light |=. 0 |=. na |=. x |=. na |
| itemname |=. X |=. X |=. X |=. X |=. X |=. X |
|={background:#ddd}. Totals |={background:#ddd}. 0 |={background:#ddd}. 0 |={background:#ddd}. 0 |={background:#ddd}. 0 |={background:#ddd}. 0 |={background:#ddd}. 0 |


table{border:1px solid black}.
|\7={background:#000; color:white}.Skills |
|=.Class |=.Skill |=.Ability |=. Total |=.Abil Mod |=.Ranks |=. Misc |
|=.x |Balance |=. DEX | |={background:#ddd}.4 |=. 2 |=. 2 |=. 0 |
|=.x |Bluff |=. CHA | |={background:#ddd}.3 |=. 0 |=. 1 |=. 2 |
|=.x |Climb |=. STR | |={background:#ddd}.4 |=. 0 |=. 4 |=. 0 |
|=.x |Craft bowing |=. INT | |={background:#ddd}.3 |=. 2 |=. 1 |=. 0 |
|=.x |Decipher Script |=. INT| |={background:#ddd}.4 |=. 2 |=. 2 |=. 0 |
|=.x |Diplomacy |=. CHA| |={background:#ddd}.3 |=. 1 |=. 2 |=. 0 |
|=.x |Disable Device |=. INT| |={background:#ddd}.6 |=. 2 |=. 4 |=. 0 |
|=.x |Gather Information |=. CHA| |={background:#ddd}.4 |=. 1 |=. 3 |=. 0 |
|=.x |Handle Animal |=. CHA| |={background:#ddd}.2 |=. 1 |=. 1 |=. 0 |
|=.x |Heal |=. WIS| |={background:#ddd}.1 |=. 0 |=. 1 |=. 0 |
|=.x |Knowledge Geography|=. INT| |={background:#ddd}.3 |=. 2 |=. 1 |=. 0 |
|=.x |Knowledge Local|=. INT| |={background:#ddd}.4 |=. 2 |=. 2 |=. 0 |
|=.x |Listen |=. WIS| |={background:#ddd}.4 |=. 0 |=. 2 |=. 2 |
|=.x |Move Silently |=. DEX| |={background:#ddd}.6 |=. 2 |=. 4 |=. 0 |
|=.x |Open Lock|=. DEX| |={background:#ddd}.5 |=. 2 |=. 3 |=. 0 |
|=.x |Ride |=. DEX| |={background:#ddd}.3 |=. 2 |=. 1 |=. 0 |
|=.x |Search |=. DEX| |={background:#ddd}.8 |=. 2 |=. 4 |=. 2 |
|=.x |Spot |=. WIS| |={background:#ddd}.2 |=. 0 |=. 0 |=. 2 |
|=.x |Survival |=. WIS| |={background:#ddd}.2 |=. 0 |=. 2 |=. 0 |
|=.x |Tumble|=. INT| |={background:#ddd}.3 |=. 2 |=. 1 |=. 0 |
|=.x |Use Rope |=. DEX| |={background:#ddd}.4 |=. 2 |=. 2 |=. 0 |


Feats
Name Notes Reference
Point Blank Shot +1 w/in 30’ PHB p.
City Born +1 to Ref, +2 Bluff PHB p.


table{border:1px solid black; width:65%}.
|\4={background:#000; color:white}.Race/Class Abilities|
|Name|Notes|Reference|
|Low Light Vision| – | PHB p.|
|Sneak Attack| +1d6 | PHB p.|
|Trapfinding| – | PHB p.|
|Favored Enemy| +2 dmg vs Gobliniods | PHB p.|
|Track| – | PHB p.|
|Wild Empathy| +2 Diplomacy check w/animals | PHB p.|


table{border:1px solid black}.
|\5={background:#000; color:white}. Spells |
|\3=. Domain/Speciality School |\2=. X |
| Spells Known | Save DC | Level | Spells Per Day | Bonus Spells |
|=. X |=. X |=. 0 |=. X |=. 0 |
|=. X |=. X |=. 1 |=. X |=. X |
|=. X |=. X |=. 2 |=. X |=. X |
|=. X |=. X |=. 3 |=. X |=. X |
|=. X |=. X |=. 4 |=. X |=. X |
|=. X |=. X |=. 5 |=. X |=. X |
|=. X |=. X |=. 6 |=. X |=. X |
|=. X |=. X |=. 7 |=. X |=. X |
|=. X |=. X |=. 8 |=. X |=. X |
|=. X |=. X |=. 9 |=. X |=. X |


table{border:1px solid black; width=60%}.
|\8={background:#000; color:white}. Wealth|
|=. CP |=.0 |=. SP |=. 0 |=. GP |=. 0 |=. PP |=. 0 |
|\8=. Objects (Wt)|
|\8. X (0 lbs)|
|\8. 200 |
|\8. 30 |
|\8. 58 |
|\8. 0 |


table{border:1px solid black; width=60%}.
|\6={background:#000; color:white}. Inventory|
|\5. Item |=. Wt |
|\5. Backpack |=. 2 |
|\5. Flint and Steel |=. – |
|\5. Grappling Hook |=. 4 |
|\5. Belt Pouch |=. 0.5 |
|\5. Hemp Rope |=. 10 |
|\5. Waterskin |=. 4 |
|\5. Sunrod x2 |=. 2 |
|\5. Explorers Outfit |=. 8 |
|\5. Longbow |=. – |
|\5. Arrows x47 |=. – |
|\5. Light Horse |=. – |
|\5. Military Saddle |=. – |
|\5. Bit and Briadal |=. – |
|\5>{background:#ddd}. Total Weight |=. 0|
|Light Load |=. 0 | Medium Load |=. 0 | Heavy Load |=. 0|
|Over Head |=. 0| Off Ground |=. 0| Drag or Push |=.0|

Languages: Common, Elven, Draconic, Thassilonian

A few special notes on Sundamar for the GM:

Sundamar, as an elf, has a chance to spot secret doors even if he isnt actively searching for them.

Sundamar gains +2 to the skills bluff, listen, sense motive, spot, and survival when used against goblinoids.
-—————————————-

Bio:

Sundamar was born in the year 4558 before the settlement of Magnimar. Sundamar grew up in the Meiraini Forest and left home on his 100th birthday to explore the world. After traveling along the coast of Varisia he eventually settled in the Human city of Riddleport. Living among the lesser races has made him one of the Forlorn, those who outlive their friends.

Among the many mysteries in Riddleport Sundamar found the great Cyphergate the most curious, and after studying it for many years, he has decided to move on to examine more of Golarians wonders.

Sundamar left Riddleport last year to visit the town of Sandpoint.

Sundamar Nolbrae

Pathfinder: Rise of the Runelords adams189